Ian Bogost
教授
GVU Center
College of Computing, Georgia Institute of Technology;Center for 21st Century Universities, College of Computing, Georgia Institute of Technology;Institute for People and Technology, College of Computing, Georgia Institute of Technology;School of Literature, Media, and Communication, Ivan Allen College of Liberal Arts, Georgia Institute of Technology;Persuasive Games LLC;Scheller College of Business, Georgia Institute of Technology;School of Interactive Computing, College of Computing, Georgia Institute of Technology
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Dr. Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing. He also holds an appointment in the Scheller College of Business. Bogost is also a contributing editor at The Atlantic.
He received his PhD in Comparative Literature from the University of California, Los Angeles. Following a career in software and videogame development, he joined the School of Literature, Media, and Communication in 2004. Bogost is the author or co-author of ten books: Unit Operations: An Approach to Videogame Criticism (MIT Press, 2006), Persuasive Games: The Expressive Power of Videogames (MIT Press, 2007), How To Do Things With Videogames (Minnesota, 2011), Alien Phenomenology, or What it's Like To Be a Thing (Minnesota, 2012), Racing the Beam: The Atari Video Computer System (MIT Press, 2008), Newsgames: Journalism at Play (MIT Press, 2010), 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (MIT Press, 2012), The Geek’s Chihuahua: Living With Apple (Minnesota, 2015), How to Talk About Videogames (Minnesota, 2015), and Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games (Basic Books, 2016). He is also co-series editor of the Platform Studies book series at MIT Press, co-series editor of the Object Lessons series at The Atlantic and Bloomsbury.
Bogost’s videogames about social and political issues cover topics as varied as airport security, consumer debt, disaffected workers, the petroleum industry, suburban errands, pandemic flu, and tort reform. His games have been played by millions of people and exhibited or held in collections internationally, at venues including the Smithsonian American Art Museum, the Telfair Museum of Art, The San Francisco Museum of Modern Art, The Museum of Contemporary Art, Jacksonville, the Laboral Centro de Arte, and The Australian Centre for the Moving Image.
His independent games include Cow Clicker, a Facebook game send-up of Facebook games that was the subject of a Wired magazine feature, and A Slow Year, a collection of videogame poems for Atari VCS, Windows, and Mac, which won the Vanguard and Virtuoso awards at the 2010 IndieCade Festival.
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CHI PLAY '17: Proceedings of the Annual Symposium on Computer-Human Interaction in Play (2017)
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CHI PLAY'17: PROCEEDINGS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAYpp.1-1, (2017)
Internet der Dingepp.89-100, (2015)
Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (2015)
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