Power and Play: Investigating "License to Critique" in Teams' AI Ethics Discussions
arxiv(2024)
摘要
Past work has sought to design AI ethics interventions-such as checklists or
toolkits-to help practitioners design more ethical AI systems. However, other
work demonstrates how these interventions and the principles they're based on
may serve to instead limit critique to those addressed within the intervention,
while rendering broader concerns illegitimate. In this paper, drawing on work
examining how standards enact discursive closure and how power relations affect
whether and how people raise critique, we recruit three corporate teams, and
one activist team, each with prior context working with one another, to play a
game designed to trigger broad discussion around AI ethics. We use this as a
point of contrast to trigger reflection on their teams' past discussions,
examining factors which may affect their "license to critique" in AI ethics
discussions. We then report on how particular affordances of this game may
influence discussion, and find that the hypothetical context created in the
game is unlikely to be a viable mechanism for real world change. We discuss how
power dynamics within a group and notions of "scope" affect whether people may
be willing to raise critique in AI ethics discussions, and discuss our finding
that games are unlikely to enable direct changes to products or practice, but
may be more likely to allow members to find critically-aligned allies for
future collective action.
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