Comparing different serious games strategies for teaching the SCRUM Framework

Djenane Cristina Silveira dos Santos,Adler Diniz de Souza,Melise M. V. de Paula

RENOTE(2021)

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摘要
Access to new technologies is slowly changing classrooms and their dynamics. Gamification has been a widely used approach, and its benefits are still being studied. This paper aims to present a serious game which assists in teaching the SCRUM (software development) framework in higher education disciplines. For this, a virtual game has been created containing two different ways of playing, and its performance as a support tool to traditional teaching methodologies has been analyzed. Through a planned experiment, it was possible to identify a direct positive impact on students Learning Gain.
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