Towards Retina-Quality VR Video Streaming: 15 ms Could Save You 80% of Your Bandwidth

Computer Communication Review (ACM SIGCOMM)(2022)

引用 1|浏览27
暂无评分
摘要
Virtual reality systems today cannot yet stream immersive, retin-aquality virtual reality video over a network. One of the greatest challenges to this goal is the sheer data rates required to transmit retina-quality video frames at high resolutions and frame rates. Recent work has leveraged the decay of visual acuity in human perception in novel gaze-contingent video compression techniques. In this paper, we show that reducing the motion-to-photon latency of a system itself is a key method for improving the compression ratio of gaze-contingent compression. Our key finding is that a client and streaming server system with sub-15 ms latency can achieve 5 x better compression than traditional techniques while also using simpler software algorithms than previous work.
更多
查看译文
关键词
video compression,latency,virtual reality,gaze-contingent,foveated
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要