Pandemic as Game Mechanic: Simulation of Infection Spread for the Classroom.

2021 International Conference on Advanced Learning Technologies (ICALT)(2021)

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摘要
In light of COVID-19, we created a novel simulation game, to explain exponential growth in disease spread. The simulation game is an open educational ressource (OER) for children to reflect on how test and isolation can be applied to stop contagious diseases. The game was reviewed in three classrooms (P3-P5) by a primary school teacher to pilot the applicability of the game in an educational setting. Based on qualitative feedback from pupils, we developed accompanying exercise sheets and website in close collaboration with the teacher.
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关键词
Learning Games,Serious Games,Simulation Game,Game-Based Learning,Data Visualization,Data Literacy
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