SkelSeg: Segmentation and Rigging of Raw-Scanned 3D Volume with User-Specified Skeleton

Proceedings of the 45th Graphics Interface Conference on Proceedings of Graphics Interface 2019(2019)

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摘要
Although RGB-D camera-based scanning has become popular, a raw-scanned 3D model contains several problems that hinder animation such as fused arms and legs. We propose a system that allows a user to generate a rigged 3D mesh from a raw-scanned 3D volume with simple annotations. The user annotates the skeleton structure on the calibrated images captured at the scanning step, and our system automatically segments the raw-scanned volume into parts, generating a skinned 3D mesh based on the user-specified 3D skeleton. We tested our method with several raw-scanned 3D plush toy models, and successfully generated plausible animations.
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关键词
User-specified skeleton, rigging, segmentation
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