Considerations on binocular mismatching in observation-based diminished reality

2016 IEEE Symposium on 3D User Interfaces (3DUI)(2016)

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摘要
In this paper, we introduce novel problems of binocular stereo (binocular mismatching) in observation-based diminished reality. To confirm these problems, we simulated an observation-based diminished reality system using a video see-through head-mounted display. We also demonstrated that simple methods can reduce such binocular mismatching.
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关键词
Diminished reality,mixed reality,video see-through head-mounted display,binocular stereo,image-based rendering
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