Interfacing Agents to Real-Time Strategy Games.

Andreas Schmidt Jensen, Christian Kaysø-Rørdam,Jørgen Villadsen

Frontiers in Artificial Intelligence and Applications(2015)

引用 2|浏览5
暂无评分
摘要
In real-time strategy games players make decisions and control their units simultaneously. Players are required to make decisions under time pressure and should be able to control multiple units at once in order to be successful. We present the design and implementation of a multi-agent interface for the real-time strategy game STARCRAFT: BROOD WAR. This makes it possible to build agents that control each of the units in a game. We make use of the Environment Interface Standard, thus enabling different agent programming languages to use our interface, and we show how agents can control the units in the game in the Jason and GOAL agent programming languages.
更多
查看译文
关键词
multi-agent systems,environment interface standard,real-time strategy games,agent programming languages
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要