Automatic Mapping between Gameplay and Aesthetics RPG Character Attributes through Fuzzy System

Computer Games and Digital Entertainment(2014)

引用 3|浏览20
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摘要
Role-Playing Games (RPG) are widely popular, and the idea of living in a parallel virtual world has attracted players for decades. Currently, as RPGs come in several flavors, such as tabletop RPG and eletronic media, one feature is paramount: character customization, in which the player has the ability to choose gameplay (and sometimes visual) character attributes. However, when a player decides his favorite values for gameplay attributes (such as strength or dexterity), the 3D character he sees has no correlation with these attributes. In this work, we propose a system that can automatically map from gameplay attributes to character aesthetics by using fuzzy system, which knowledge base is derived from players' knowledge. Besides detailing the technique, we present a complete user experiment that includes from rules definition to validation of results.
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关键词
computer games,fuzzy systems,knowledge based systems,3D character,character aesthetics,character customization,eletronic media,fuzzy system,gameplay character attributes,knowledge base,parallel virtual world,role-playing games,tabletop RPG,RPG, Fuzzy System, Character Creation
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