Modeling deception in information security as a hypergame: a primer

SREIS '15 Proceedings of the 16th Annual Information Security Symposium(2015)

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摘要
Hypergames are a branch of game theory to model and analyze game theoretic conflicts between multiple players who may have misconceptions of other player's actions, preferences, and/or knowledge. They have been used to model military conflicts such as the Allied invasion of Normandy in 1945, the fall of France in WWII, the Cuban missile crisis, and etc. Unlike traditional game theory models, hypergames give us the ability to model misperception that results from the use of deception, mimicry, and misinformation. There is little work that analyzes the use of deception as a strategic defensive mechanism in computing systems. This poster will present a hypergame model to analyze computer security conflicts. We discuss how can hypergames be used to model the interaction between adversaries and system defender. We discuss a specific example where we modele the interaction between adversaries, who wish to steal some confidential data from an enterprise, and security administrators, who protect the system. We show the advantages of incorporating deception as a defenses mechanism as part of the hypergame model.
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