Efficient on-the-fly algorithms for the analysis of timed games

CONCUR 2005 - CONCURRENCY THEORY, PROCEEDINGS(2005)

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摘要
In this paper, we propose the first efficient on-the-fly algorithm for solving games based on timed game automata with respect to reachability and safety properties The algorithm we propose is a symbolic extension of the on-the-fly algorithm suggested by Liu & Smolka [15] for linear-time model-checking of finite-state systems. Being on-the-fly, the symbolic algorithm may terminate long before having explored the entire state-space. Also the individual steps of the algorithm are carried out efficiently by the use of so-called zones as the underlying data structure.Various optimizations of the basic symbolic algorithm are proposed as well as methods for obtaining time-optimal winning strategies (for reachability games). Extensive evaluation of an experimental implementation of the algorithm yields very encouraging performance results.
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关键词
algorithm yield,symbolic algorithm,entire state-space,on-the-fly algorithm,experimental implementation,encouraging performance result,efficient on-the-fly algorithm,basic symbolic algorithm,reachability game,symbolic extension,model checking,linear time,state space,data structure
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